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MoonDancer (Prestige Class)

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Moondancers worship a four-part Goddess (Tara), commonly seen and worshipped as Astara - Brigitta - Dana - Morgan [waxing - full - waning -new; beauty - healing - wisdom - war/chaos]. While Moondancers recognize the necessity of some war and suffering to complete the cycle of life, they will use the wisdom they gather to prevent any such that they feel is unnecessary.

Requirements


Alignment: Neutral Good, Chaotic Good, Neutral, Chaotic Neutral
Race: Any
Base attack bonus: +6
Concentration: 5 ranks
Heal: 5 ranks
Move Silently: 5 ranks
Spot: 10 ranks
Tumble: 10 ranks
Feats: Combat Casting, Spring Attack.

Special: Moondancers must have placed their first attribute point (fourth level) into wisdom. As most people do not plan to seek this course but are shown the light later in life, this is a sign that the person truly seeks wisdom.

Moondancers cannot be straight Clerics, but must have Cleric as a component. The character's other class(es) must have advanced at least four levels in total. This is to guarantee knowledge of the world outside of the normal divine sphere. Moondancers cannot be Druids (although they do get along well with Druids) because of their concentration on people rather than a natural balance.

Class skills

The Moondancer's class skills (and the key ability for each skill) are: Appraise (Int); Balance (Dex); Climb (Str); Concentration (Con); Gather Information (Cha); Hide (Dex); Heal (Wis); Innuendo (Wis); Intuit Direction (Wis); Jump (Str); Listen (Wis); Move Silently (Dex); Perform (Cha); Search (Wis); Sense Motive (Wis); Spellcraft (Int); Spot (Wis); Tumble (Dex); Use Rope (Dex). See Chapter 4: Skills in the Player's Handbook for skill descriptions.

Skill Points at Each Level: 6+ Int modifier.

Class features

Weapon and Armor Proficiency: Moondancers can use any weapon type they have already acquired and used regularly. The weapon(s) that they currently own must be taken into a temple or a consecrated worship space and offered to Tara. This process takes ten days. Tara will reject any weapon type(s) that the user has not had for at least one full level and flagrant abuse of this consecration (such as going out and buying one of everything your class can use to consecrate) will result in refusal of the candidate. After consecration, any normal weapon of that/those type(s) can be used, but any magic weapon must be individually offered with prayer, or use in battle, as an attack will cause the weapon to be destroyed. This process takes five days and can be performed in a space the cleric can consecrate themselves.

Moondancers can wear armor no heavier than light and cannot carry a shield - heavier armor hides beauty and decreases grace. For this reason, Moondancers are gifted by the Four-in-One goddess with their wisdom bonus to AC (this stacks with dexterity bonus, as both grace and wisdom are important).

Hit Die: d8

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpells per Day

1st

+0

+1

+0

+1

Wisdom Bonus to AC; Slow Fall (20'); Moon Domain

+1 level Cleric


2nd

+1

+2

+1

+2

Featherfoot

+1 level Cleric


3rd

+2

+2

+1

+2

Moon's Fist

+1 level Cleric


4th

+3

+3

+1

+3

Slippery Mind; Slow Fall (30')

+1 level Cleric


5th

+3

+3

+2

+3

Darkvision (60')

+1 level Cleric


6th

+4

+4

+2

+4

Immune to Lycanthropy; Peace of Mind

+1 level Cleric


7th

+5

+4

+2

+4

Renewed Youth; Slow fall (50')

+1 level Cleric


8th

+5

+5

+2

+5

Nondetection; Water of Life

+1 level Cleric


9th

+6

+5

+3

+5

Life Protection; Improved Evasion

+1 level Cleric


10th

+6

+6

+3

+6

The Moon's Aid

+1 level Cleric



Slow Fall: As the Monk ability; 20' at 1st level, 30' at 4th level, and 50' at 7th level.

Moon Domain: The Moondancer gains access to the Moon Domain. This is in addition to the two domains she already possesses.

Featherfoot: If the priest makes a successful move silently roll, they can move over certain surfaces tracklessly and soundlessly and do not exert weight on the surface, as per the following table:

LevelSurfaceDistance
(The priest must make contact after moving this far.)
MovementDescription

2-4Soft30'NormalMud, snow, sand, or similar surfaces

5-7Very Soft60'1.5x NormalQuicksand, fine dust, or other surfaces where land-based creatures would sink slowly.

8+Liquid120'2x NormalWater or other surfaces where land-based creatures would sink.



The Moon's Fist: Beginning at 3rd level; once per day, this attack does 1d10 points of damage per every two levels of Moondancer (2d10 at 5th, etc). Moon's Fist cannot be used in conjunction with sneak attack. This is Tara's version of Smite.

Slippery Mind: As the Rogue ability (see PHB).

Darkvision: As the racial ability; 60ft.

Immune to Lycanthropy: Because of their connection to the moon, Moondancers become immune to all Lycanthropic effects.

Peace of Mind: A Moondancer gets a +4 to their saves versus mind-affecting spells.

Renewed Youth: This spell restores a middle-aged or older recipient to their prime. This spell will eliminate any magical aging, as well as normal aging. This only takes away penalties for aging. This spell can only be cast once per month on the night of the full moon. DC 30.

Nondetection: DC 30 against all detection or divination spells (except know alignment, true seeing, contact other plane, or commune). It is also effective against divination devices, such as a crystal ball, but will not work against legendary monsters, wyrm or great wyrm dragons, and deities.

Water of Life: This spell fills three potion bottles with Water of Life. An entire flask will kill any mold or musk creeper spores (including monstrous sorts) and rot grubs; purifies water and acts as a neutralize poison spell. If the flask is imbibed, it cures disease, mummy rot, and lycanthropy; removes curse; and closes all wounds including those caused by a weapon of wounding, preventing further damage by bleeding. This does not require the Brew Potion feat.

Life Protection: As the amulet of life protection.

Improved Evasion: As the Rogue special ability.

The Moon's Aid: This spell can be cast at times of need and the effect is determined by the phase of the moon.
It takes 1 round to cast and the effect can be chosen if the caster is willing to sacrifice a level of experience. The caster must also reconcile with Tara as soon as possible, if they choose to go against the moon's cycle.

Effects
  • Astara's Beauty: Observers gazing upon the caster during the spell's duration (16 rounds) are blinded permanently (can be cured only by heal, limited wish, or wish.) If the caster is already nude or disrobes during the casting, she or he can choose between the following two results: unconsciousness (4d6 rounds) or instant death. Save vs. Will (DC 30) to prevent effect. This functions in any lighting condition in which the observer can see the caster.
  • Brigitta's Breath: This spell creates a glowing red, inverted cone of mist that acts as the priest spells: cure disease, remove curse, heal, regenerate, restoration, and resurrection on any single being within it. The maximum radius of the base of the cone is 10 feet/level of the caster - it must be a minimum of 5 feet. The range is five yards per level. No dead being can be assisted if any living being is in contact with the mists. If only corpses are present and the caster does not choose a specific recipient, all the dead are allowed the Will save they had in life, if they make their save (DC 30) they are reincarnated into a random form as the fourth level druid spell (see PHB).
  • Dana's Touch: This spell creates a ripple in time so that a physical effect can occur without a physical cause. The priest enters the timeslip created for up to 1 round per level of the caster (to a maximum of 2d4 rounds). During the time interval, the priest can attempt any action he can normally take, and other creatures can react accordingly. When completed, all effects appear to have happened instantaneously and all other involved characters have no memory how these effects could have taken place. Any spells cast, charges employed, or their magical effects used in the timeslip are not used up when the caster returns.
  • Morgan's Ward: This spell creates a clearly defined area of shimmering silver-gray air. Within this area, all damage done to foes by the attacks of creatures of the same base alignment (good or neutral) is gained as extra (or replace lost) hit points for the attacking being. Moreover, all weapons wielded against those characters strike at a -2 penalty to attack and damage rolls. The area of effect can be anywhere between a five foot to sixty foot square area.


Spell Casting: A Moondancer adds a +1 to their Cleric level, for spell casting purposes only, for each level of Moondancer.