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MistWeaver of Arawn
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The most frightening thing I've seen lately was a contingent of
Mistweavers overcoming a caravan. Arawn has certainly empowered his most
faithful with an astonishing array of powers. That he is able to grant
spells at all is enough to make my blood run cold.
These special priests of Arawn are always at the heart of his schemes on Talanu. They are the ringleaders of the major pockets of infestation. These devotees are masters of shadow and illusion, and some have even gone so far as to completely sacrifice their solid material form for some strange body of Arawn's devising. -- Gwynn Ap Nudd RequirementsAlignment: Chaotic EvilBluff: 5 ranks Concentration: 10 ranks Spellcraft: 10 ranks Tumble: 5 ranks Feats: Combat Casting, Spell Focus (Illusion), Silent Spell. Spell Casting Ability: 1st level Arcane spells. Class skillsThe Mistweaver's class skills (and the key ability for each skill) are Balance (Dex); Bluff (Cha); Concentration (Con); Hide (Dex); Listen (Wis); Move Silently (Dex); Search (Wis); Spot (Wis); Spellcraft (Int); Tumble (Dex). See Chapter 4: Skills in the Player's Handbook for skill descriptions.Skill Points at Each Level: 2+ Int modifier. Drawback-2 on will saves vs. illusionsClass featuresWeapon and Armor Proficiency: A Mistweaver is proficient with all simple weapons. They are forbidden to use armor or shield.Hit Die: d6
Spell Advancement: +1 level of Cleric. This stacks with any previous levels of Cleric spells. Invisibility(Ex): Starting at 1st lvl, a Mistweaver is permanently affected as per a Ring of Invisibility. Blurring Dance(Ex): At 1st level the Mistweaver's control over her seemingly solid form increases, allowing her to move as if she weighed nothing at all. She adds double her dexterity bonus to AC and reflex saves. Command/Rebuke Fay: The Mistweaver has great control over the Unseelie denizens of the Otherworld. She may command them as an evil cleric would normally command undead. Mistform(Ex): The Mistweaver gains further control over her body, allowing her a limited sort of mist form. At 2nd lvl, this results in a +2 natural AC bonus. At 7th lvl, this bonus increases to +3. At 10th lvl, the Mistweaver can fully assume Mist Form. This gives a +4 natural AC, grants ½ damage from non-magical physical attacks, and allows her to seep under doorways, etc. while still allowing her to make physical attacks and cast spells. Hallucinatory Terrain(SA): As the 4th lvl Sorcerer/Wizard spell, 3 times per day. Barrow Fog (Su): On nights of the full moon, in a place that has been consecrated to Arawn, a Mistweaver may conjure forth a billowing mass of fog that can cover up to one square mile. Anyone within the fog must make a Will save, DC 10+Mistweaver lvl+caster's Wisdom bonus, or become hopelessly lost. A lost victim will wander aimlessly until they leave the mist, are attacked, or are rescued by a friend. If someone the victim trusts attempts to orient them while in the fog, they may make another save with a +4 circumstance bonus to shake off the effects. Shadow Conjuration(SA): As the 4th lvl Sorcerer/Wizard spell, 3 times per day. Shadow Evocation(SA): As the 5th lvl Sorcerer/Wizard spell, 3 times per day. Ethereal Jaunt(SA): As the 7th lvl Sorcerer/Wizard spell, 3 times per day. Shadow Whip (Ex): The Mistweaver may conjure a whip out of pure thought, allowing the caster to adapt it to her needs. It always does 2d6 points of slashing damage. It may deal up to another 2d6 points of some other sort of damage as well, depending upon the needs of the user. To use the whip, the Mistweaver must make a touch based attack, and add a +2 proficiency bonus to the roll.
Otherworld Travel(Su): The Mistweaver may, as a full round action,
step into the Otherworld. Using another full round action, they may step
back into the real world at any place on the prime material plane that
they have previously seen.
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