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The Islands

  Geography   Empires   Society & Religion  
Talanu | Islands | DeathWaste Kar-Thone | Târiq | Bandit Kingdoms | Trall-Goth | (Currency) Relgion | History | Calendar | People

Off the coast of Kar-Thone are 3 islands, (one is actually a group of 3 small islands), that play a part in the nations commerce and activities.

Saramor

The Isle of Saramor is the home of the Navigators. In their city of Tyraus, they house the secrets of bypassing the Essence Rift. The fleet that calls this port home dwarfs any that Kar-Thone can muster, and it is commanded by the most able sailors that Angaria knows.

Though many have tried, the island has never been captured. It is said that they possess many secrets from across the Aerioth Ocean, secrets that were lost by the folk of Talanu long ago.

There is some basis in fact for this claim, for if you gain their trust, the Navigators will trade with you, and the goods they possess are unlike any seen anywhere else...

Trigasha

Also called the Serene Isle, this place is the home and training ground for the Militant Scarlet Order, a sect devoted to the mastery of combat tactics and the worship of Tor, the god of valor. This group of monks lives their lives perfecting their arts far away from the pressures and hassles of the mainland. Their island provides them all they need. They have food and water, and plenty of space to practice their amazing feats. The island is dotted with monasteries and cottages.

Like Saramor, it has never been conquered. Unlike the Navigators, the monks of the Scarlet Order welcome visitors, and accept new applicants to their way of life gladly. They even allow those who simply need rest to come and dwell for a short time with them, though guests are expected to help with the daily chores.

The Scarlet Order provides military advisors to the Emperor of Kar-Thone, and many of his personal bodyguards come from this place.

The Daggers

Situated off the coast of Caerbreddyn, this trio of 3 relatively small islands was once a laboratory/menagerie for the Kaeron. The Faery abandoned it at the beginning of the rebellion, leaving its denizens to break free and roam the islands unfettered. The three islets hold much danger, in the form of weird, mutated beasts, but they also hold much treasure, left behind by the Kaeron.