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The Kingdom of Grengon
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SummaryEconomyGrengon has a rich farming economy, and does much trade in foodstuffs and cloth. It also does a brisk mining business, turning out much in the way of silver and iron.Geography Grengon occupies
the western section of the Empire. Its boundaries are marked by the Aerioth
Ocean to the west, the Adonai Mountains to the north, the Methela and Shield
Run rivers to the east, and the Sea of Storms to the south.
PeopleThe natives of Grengon tend to be open and honest. Your average Grengonian fears little in the way of robbery or monsters, as King Toran has an open order compensating adventurers for their services. As a result, very few truly awful things ever get a chance to happen here. Aside from the denizens of Perelinn, the folk of Grengon tend to be more cosmopolitan, more educated, than your average citizen of the Empire.Grengonian PoliticsAt first glance, the Kingdom of Grengon appears to be lacking the normal political infighting that tends to cloud the face of feudal society. The coming of King Toran Rol, with his "unique" view of rulership and noble rights, seems to have obliterated all such bickering. Upon closer examination, however, it becomes apparent that the games of court have not died off, but have rather drifted underground or out into the countryside.The political atmosphere of Grengon was described by one insider as "tense, but don't quote me on that." Before Toran came to power, the entire kingdom was a hotbed of political intrigue, with the king as much in the middle of it as anyone else. In the 20 years since, things have truly been shaken to their foundations. The former king and his family were slain by a flight of evil dragons under the control of Dar Sargoth, a powerful Lichlord. Toran, in a move some believe was motivated more by revenge than any sense of civic duty, slew the mage and his minions, saving the kingdom. In the wake of this catastrophe, more troubles arose. As there was no heir to the throne, (as the royal family had been slaughtered to the last man), the kingdom was on the brink of civil war. The nobles in their greed took advantage of their homeland's battered state and prepared to tear it apart. To their chagrin (and his), Toran was quickly handed a title, land, and then the throne by a wise Emperor Delwen Kar-Thone. This immediately stilled the rumblings of rebellion in Grengon, as no one was willing to challenge the new king. Those few that still tried were quickly squelched, and were made into very public examples. Since that time, things have settled down a bit. Following is a description of the current noble houses, and their place in the deadly maze that is the Grengonian political climate. StructureWithin the structure of Grengonian politics, the hierarchy is divided into 5 ranks: Tiarna (High Lord), Duke, Earl, Count, Baron, and Baronet (which is an honorary title only, and comes with no land or voting rights).The method of rule in the kingdom has degraded very rapidly in the past few years. Most of the noble houses have no respect for the king and see him as a usurper. They are compelled to work with him by the decree of the Emperor, however, and now spend the majority of their time arguing with one another. They vote on their agenda amongst themselves, with each vote weighted according to the rank of the caster. The head house, currently D'Morrin, then brings this agenda before the king and negotiations begin. Both sides know that they cannot get anything done at all without the other, and they are expected to come to some sort of compromise. This method worked quite well up until recently. Now, very little gets done, and Toran thumbs his nose at his nobles by funding his projects with his own personal wealth. Toran Rol, King of Grengon: Considered noble only because a king must by default be a member of the nobility, the current King is an oddity among the blue bloods of the Empire. He has no wife or heirs, nor does he appear to be in any hurry to settle down, (and there are those who place the king's age at 80 or over). An adventurer by trade, the mighty warrior has had rulership and responsibility thrust upon him, and it is not a burden he bears gladly. Toran has a powerful sense of duty, however, and while there is not a lawful bone in his body, and he chafes at the thought of imposing his will on someone else, he will not abandon his post. He takes the charge from his Emperor very seriously, and feels honored that he has been entrusted with such a responsibility. As things stand, he is happy to use his prodigious military might to keep the rest of the nobility in order, and his fearsome reputation to keep the enemies of the kingdom at bay. It is an unfortunate truth, though, that the king is not a very able administrator, and has less than no interest in the daily workings of the realm. Luckily, Toran has made many friends in his rovings, and he has staffed his castle and his personal advising board with these companions. It is in the capable hands of one of these friends, Tolmadrin Quickblade (Hm M F5/M6/Fi7), that the king leaves the true fate of the realm. The Urban FamiliesThe nobles of the capitol city and surrounding land, once the most powerful families in the kingdom, have in the last 20 years apparently been reduced to fawning, impotent lackeys. Always under the watchful eye of the King and his Minister, their once prolific schemes have all but disappeared - at least from public view. Those in the know maintain that these houses have not given up quite yet. The current generation of family heads have but recently come to power, and most gained majority during the era of Toran's rule. They have learned the ways of pacifying their king while at the same time pursuing their dreams of power. In the halls of the Nightwatchman, there have been whispers of assassination, though at this time no one can imagine any serious threat to their supposedly invincible monarch.House Bedvin: Though one of the weakest of all the nobility that occupies the land surrounding the Capitol City, House Bedvin has made itself invaluable to its peers through industry and hard work. They are the masterminds of one of the most successful trading companies in the kingdom. The Twin Moons Trading Coaster is based out of their ancestral lands, northeast of the country near Tablath. The operation encompasses both overland and overseas trade, and their reputation is one of honesty. In fact, they are actually one of the wealthiest families in the area. Unfortunately, their loyalty to the king, (due in part to his generous trade policies), has greatly reduced their standing in the eyes of Teckan D'Morinn and his cohorts. Their current head is Earl Taran Bedvin. House D'Morrin: The most powerful house in Lyrenn, and the one with the most direct ties to the throne. The formed ruler of Grengon, King Jordiev, was of this lineage. If not for the house's bloody mishandling of the aftermath of the King's death, more than likely Tiarna Teckan D'Morrin would have ascended the throne. Instead, sovereignty was taken from them, and they were publicly humiliated by the Emperor. All plots against the throne eventually can be traced back to House D'Morinn, as they are the only family left with enough money and influence to pose any real threat. The head of the house is still Teckan. The house has several farms and ranches to the east of Lyrenn, near the Wood of Worry, and they derive much of their wealth from the crops from these lands. The rest they get from banking and loan sharking. House Dyvedd: House Dyvedd are uneasy allies with Bedvin who, along with Raillen, are the only houses who offer any support to the king. They do so out of no feeling of patriotism or loyalty, but rather as a matter of honor. Earl Timbrath Dyvedd, current house head, was rescued from a pack of manticores by the king when he was a small boy, and so now, even though he disapproves of Toran's views on the rights of the nobility, he has thrown his support to the throne. Dyvedd's few lands lie to the north of Lyrenn, in the foothills of the Adonai Mountains. They draw their income from industry - bookbinding, smithing, leatherworking, etc. House Gorral: If not for D'Morrin, House Gorral would rule the city's nobility. Much like their head, Bantiarna Selana Whitefeather, Gorral is ruthless, ambitious, and driven. They are currently recovering from staggering financial losses incurred during the Flight of Dragons (their ancestral forests were torched, and they lost more than any of the other houses), but have still maintained their position of influence. They work with D'Morrin if they have to, but for the most part devote their energies towards their own personal goals. Their recovering forests and lands are to the northeast of Lyrenn. They currently make their income through spice importation, and exotic wooden goods. House Hepastu: One of D'Morrin's toady houses. Little else can be said for them - their lands and city estates are in a shambles, their servants are ill-mannered and filthy, and they have no visible source of income. Some speculate that they traffic in illicit substances, but this has not been confirmed. It is also rumored that D'Morrin suffers their presence only because of Duke Bricriu's supposed connection to Stoneskulls of Mag Mor. What is left of their ancestral dwellings lies to the southeast, towards the Forest of Nightwood. House Marcome: Marcome lends religious weight to the cause of the nobles in Lyrenn, and has so far been one of the most bothersome to the king. The high priest of the Dagda's temple, Father Daire Marcome, is the eldest brother of the Marcome clan. Although they of course deny that the family attempts to influence political events through religious force, it is quite amazing how often the wishes of the local church and the interests of the D'Morrin contingent coincide. They have a vast family estate near Khabriol, where Duke Owen Marcome and his family run cattle and plot against the king. House Raillen: House Raillen is the most outspoken in their support of the king of all the noble houses. Along with Dyvedd and Bedvin, they have suffered great loss of status amongst their peers for their loyalty. They are also the only noble family in Grengon that is headed by a non-human. Duke Llewalys ap'Raillen is half-elven. His elven mother, Lorelai, was one of Toran's long-time traveling companions, and the family has been fast friends with the king for years. Though their relationship has cost them much, they have nothing but praise for the king and the improvements he has made to the kingdom. Their lands are to the west of Lyrenn, where they generate much of their wealth through fishing and herding. House Sharillius: Gorral's only true ally, Sharillius provides magical support to the power struggle. Their head, Duke Osamber Sharillius, is an archmage, a graduate of the University Magius, as are two of his brothers. Their family is known for its magical prowess, and for its collection of rare Kaeron artifacts. Their lands are a few miles south of the city, where they brew potions and minor magical items for sale throughout the kingdom. Ironically, they are one of Twin Moon Trading Coaster's best customers. Rustic NoblesAs politics is something of a national pastime in this highly civilized and rather large country, the number of noble families of note living beyond the reach of the capitol city is rather small. That is not to say that there aren't families out there! There are several families of the lesser ranks, (earl, count and baron) scattered about the countryside. The barons and baronets seem infinite at times, and it is fortunate indeed that they can do little harm apart from their immediate surroundings.Only two families of real note conduct their business wholly away from the bustle of Lyrenn's busy streets. One of those, House Ishlu, is one of most powerful in the realm. The other, House Abrantier, is quite possibly the most dangerous. House Ishlu: Some think that if they wished, Ishlu could be the most powerful clan in the kingdom, simply due to the vast amount of land they control. They claim everything south of Lorresford and north of Kinbro, and manage to keep the duchy safe and prosperous. They also provide a great service to the kingdom, patrolling a great swath of the Grey Marshes and keeping the denizens of that region in check. Duke Conla, as well as his sons, were all fostered in Saelis with the Wallriders, and have put their skills to good use. Their techniques have given them the strength to successfully hold the amount of land they do. In fact, some of the other noble families have become increasingly nervous about Ishlu's expansionist attitude. Within the confines of his land, Conla is for all intents and purposes the king, and rules his people with an iron fist. House Abrantier: Little is known about this family, except that they are reclusive, very powerful, and very old. Baron Moldaveous, the current head, has come to his position only recently, and his peers have had little chance to form an opinion of the family's latest scion. The family is very clannish, and keeps entirely to their ancestral home, which centers around Telyth in the Wood of Worry. Many suspect them of having dealings with any number of dark churches, including Ballok, Chemelosian, and Sorche. Oddly, no accusations of such practices have ever been brought against them. As they rank rather low in the order of things, they are mostly left to themselves, but even Teckan D'Morrin feels oddly apprehensive when openly disagreeing with an Abrantier. Major CitiesLyrenn
Khezek Tor
HistoryLocalesThe Twin MountainsGeologyGeological History of the Twin Mountains Region, Forkstaff Range, Adonai Mountains Whereas the majority of this Council has little to no personal interest in the composition, nature or history of the stone matrix which supports, surrounds and covers our fair city, it is of the utmost importance that its members have at least a rudimentary understanding of said matrix, in order that the Council may make informed decisions regarding excavation, construction, and mining plans and procedures. Therefore we, the representatives of said interests and members of said Council, have taken it upon ourselves to construct and present a brief history and overview of our city’s environs.As is fairly well known, even among laypersons, the entire chain of the Adonai Mountains is geologically active, lying along the fault-line known as the Wyvern’s Trail Fault (similar in structure to that which underlies the Kharolan mountain chain far to the north). This fault-line, to which we owe the pleasure of having mountains here at all, seems in fact to be a side-strike fault in which the northern part of the continent’s land mass is moving downward and somewhat to the west, while the southern part slides upward and east. The Adonai Mountains have been raised through collision and friction of these masses, and in some areas through volcanic activity along the fault-line. The Twin Mountains region in which our city lies consists of a sizable igneous formation, largely granitic, more or less underlying a metamorphic layer. The Twin Mountains themselves are in fact extinct volcanoes. In millennia long past, this area was at or below sea-level, and consisted of a mass of chemical and particulate sedimentary rock. The majority of the particulate sedimentary sandstone eroded prior to the formation of the Forkstaff Range. The remaining limestone formation was associated with an aquifer, and when the region became volcanically active, the limestone was contact-metamorphosed into marble through heat and pressure. The high concentration of water, rapidly superheated and vaporized, not only produced tremendous steam explosions at the surface, but also a network of hydrothermic pockets and fissures within and around the marble formation where no venting was possible. The magma formed a large granite formation underlying the marble, and where it vented (producing the conical peaks with which we are familiar), the lava flow resulted in a basalt layer encasing the marble on the surface. This, in turn, was overlain by a layer of ash sediment, pumice, and other extruded material. This layer has now eroded almost entirely, as has the majority of the basalt layer above the tree-line, exposing the marble heads and leaving the crater lakes in the resulting hollows. For the purposes of informing this Council, we will now elucidate the modern municipal impact of this ancient and violent geological history. First, it resulted in untold opportunities in the way of mining in mineral exploration. Aside from the rather obvious commercial uses for our abundant marble and granite (both of the striking black-white-and-gray varieties which are so popular in modern architectural design), hydrothermic fissures are known to produce metallic ores, among them iron, silver, copper, gold, adamantine, mithril, lead, and zinc. The Khezek Tor mines have in fact produced most of these metals, and while we have at present exhausted the known supplies of iron (though more may be discovered through strategic exploration), we remain the continent’s most productive source of adamantine, mithril and silver. These fissures also produce various gases--some flammable, and some quite poisonous, and thus both dangerous and potentially profitable. We also produce gems; quartz, garnet, beryl, topaz and chrysoberyl have been mined here (these are generally associated with the lower-lying areas of the granitic formation, where cooling of the magma was sufficiently slow to allow for the formation of large-crystal pegmatites). The lost extrusive layers contained agate geodes and obsidian, which may be found around the bases of the mountains, as well as pumice and ash, which have commercial uses in many industries, among them tanning, smithing, and the production of soap and other household goods. There should be little doubt as to why the dwarves first established an outpost in this location. A high-ground fortified strategic position with virtually unlimited commercial and industrial potential was hardly to be overlooked... |