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Aengus
(The Young God, the Summer King)
Lesser Power of the Outlands, CG
PORTFOLIO: Youth,
pleasure, vigor, physical beauty, music
ALIASES: None
DOMAIN NAME: Tir
na Nog, the Yellow Tower
SUPERIOR: The
Dagda, Astara
ALLIES: Astara,
Brigitta, the Dagda, Dana, Herne,
Lugh, Maeve, Mannann
FOES: Ballok,
Sorche
SYMBOL: Golden
apple on a red or green field
WOR. ALIGN: Any
chaotic, NG
Domains: Good, Chaos, Luck and Healing
Aengus is the youngest son of the
Dagda and the goddess Dana. He is the patron of youth and its attributes: joy,
courage, physical strength and beauty, and the love of simple pleasures. He
is primarily worshipped by humans, elves, halflings, and some gnomes; the dwarves
consider him flighty and lacking in dignity.
Aengus meddles frequently in human
affairs, and may be found among mortals or gods when there is pleasure to be
had. He enjoys feasting, hunting, and music, and throws himself into competition
at every opportunity. He excels at footraces, wrestling, and chess, and is given
to heavy drink and loud boasting. He is also fond of harping and singing, and
is often called upon to entertain at the deities' feasts. Above all, he is fun
loving and charismatic. He has been known to take mortal women as lovers, but
never for long, as he is always eager to move on to the next beauty who catches
his roving eye. He enjoys a strong bond with his father, the Dagda, who is good-natured
about his son's antics, and with his half-sister Astara; Dana is less approving,
but, like most of the other gods, is easily swayed from anger by his charming
manner. Aengus frequently hunts with Herne; an argument over the right to a
kill at one of these hunts strained his formerly friendly relations with Culainn.
Tor thoroughly disapproves of the Young God's habits and
will not associate with him in any active pursuits, but there is no antagonism
between them.
Aengus' avatar appears as a well-muscled,
handsome young man, in his late teens to early twenties. His hair and skin may
be any shade, but he is likely to be tanned, and his eyes are always a swirling
gray that seem to change color with his mood. He laughs often, drinks much,
and is given to boasting, flirting, and doffing his shirt in public. In combat
he wields two magical longswords, and he casts as a cleric.
Clergy generally wear stylish,
brightly colored garments. Aengus' main festival is the Spring Equinox, but
he is often called upon at any festival, especially during the warm seasons.
Astara
(The Spring Maiden, the Young Lady, the Younger Sister)
Intermediate Power of the Outlands, NG
PORTFOLIO: Spring,
birth, renewal, purity, beginnings
ALIASES: Blodewth
DOMAIN NAME: Tir
na Nog, Avalon
SUPERIOR: None
ALLIES: Aengus,
Brigitta, Culainn, the
Dagda, Dana, Herne, Lugh,
Maeve, Mannann, Morgan,
Tor
FOES: Ballok,
Chemelosian, Laekill, Sorche
SYMBOL: Three
white or golden blossoms on a green field
WOR. ALIGN: Any
good or neutral
Domains: Good, Sun, Healing, and
Plant
Astara is the Spring Maiden, the
youngest of the Three Sisters. She is believed to be a daughter of the Dagda;
traditions vary on who her mother might have been (some claim that her mother,
or Astara herself, was once a mortal elven woman or a Faery). Astara is the
goddess of springtime, sunrise, birth, and beginnings of all kinds. She is also
an emblem of purity, innocence, and virginity. Her worshipers include humans,
elves, and some halflings.
Astara is a kind and loving being,
and as innocent as it is possible for a deity to be. She is loved by almost
all good and neutral beings, mortal or divine, and is especially dear to her
half-brother Aengus, who protects and supports her in all things. She does not
directly interfere in human affairs unless necessary, but enjoys talking with
them, and will frequently wander the fields and woods in springtime and early
summer. The Dagda allows her to usher in the spring by playing on his magical
weather-changing harp.
Astara's avatar is a slender girl,
who may appear to be anywhere from ten to eighteen years of age. She has very
long golden hair and clear blue eyes, wears a simple garment of white and is
always adorned with flowers. Where her feet touch the ground, a certain flower
which bears her name will sometimes spring forth; these are star-shaped pale
yellow blossoms with a delicate honey scent, and are greatly valued by her clergy
as symbols of her divinity. Entire temples have been built around small clusters
of astara blossoms, which are commonly used as spell components. She casts as
a cleric.
Astaran clergy generally
wear white or green, flowing garments. They are a peace-loving group, and spend
much of their time playing music, helping the poor, and trying to make the world
a more beautiful place. Virginity is not required, but highly esteemed. Astara's
main holy day is Imbolc (beginning of February),
but she is also called upon at Spring Equinox and Beltain.
Ballok
(Lord of Pain, Firelord, the Demon Prince)
Intermediate Power of the Abyss, NE
PORTFOLIO: Pain,
diabolism, elemental fire
ALIASES: None
DOMAIN NAME: Sulfanorum,
the Red Pits
SUPERIOR: None
ALLIES: Chemelosian,
Fafnir, Sorche
FOES: Aengus,
Astara, Dana, Herne,
Lugh, Mannann, Tor
SYMBOL: Red
eye with a black flame-shaped pupil
WOR. ALIGN: CN,
any evil
Domains: Evil, Destruction, Fire,
and War
Ballok is a demonic being from the
222nd layer of the Abyss. He has dominion over pain and suffering,
and the destructive properties of fire and heat.
Ballok, as far as is known, was created
by the Red Pits of Sulfanorum, a manifestation of the destructive power within
them. He rose to the rank of Intermediate Power by destroying his predecessor,
Gasherak, whose spirit he imprisoned in the terrible three-bladed polearm that
he now wields.
Ballok is a mortal foe of the Three
Sisters. He is allied with the other evil powers of the pantheon, although he
considers Fafnir to be somewhat pathetic, and dislikes Laekill's methods. He
often works closely with Sorche, and they have been lovers during some periods.
Ballok's avatar appears either as
a smoldering column of flame, a handsome dark-haired man with flaming red eyes
and an evil grin, or a monstrous horned beast, which resembles a Balor. He scorches
the earth where he walks, and often nothing will ever grow on the ground again.
He wields a unique, intelligent magical polearm, similar to a ranseur.
Ballokian clergy wear dark or flame-colored
garments, and use flame as the center of their worship, often sacrificing live
animals or intelligent beings by slowly burning them alive. They are more interested
in the processes of pain than in quick destruction, and have made extensive
studies involving gruesome experiments in vivisection and torture. Ballok's
most prominent holy day is Samhain (end
of October) and sometimes Midsummer will be celebrated in his name if there
is a drought or a season of wildfires.
Brigitta
(The Mother, Lady of the Greenwood)
Intermediate Power of the Outlands, NG
PORTFOLIO: Summer,
motherhood, feminine strength, grain, harvest
ALIASES: None
DOMAIN NAME: Tir
na Nog, Avalon
SUPERIOR: None
ALLIES: Aengus,
Astara, the Dagda, Dana,
Herne, Lugh, Maeve,
Mannann, Morgan, Tor
FOES: Chemelosian,
Laekill, Sorche
SYMBOL: Acorn,
sheaf of grain or straw cross
WOR. ALIGN: Any
good or neutral
Domains: Good, Healing, Protection,
and Plant
Brigitta is the middle of the Three
Sisters, the personification of middle life, motherhood, and the fruits of the
earth. She is invoked to bring about good harvests and to grant health to children
and livestock.
Brigitta is a daughter of Dana and
the Dagda and the consort of Lugh. She enjoys good relations with most of the
other Talanuan deities, and is especially close with her mother, over whose
decisions she is one of few who may exert any influence. She is still cool towards
Culainn, who is Lugh's son by a mortal woman, and whose
presence serves to remind her of Lugh's one betrayal of their union. She is
matronly and wise, kind, and always concerned for the good of others. She exerts
her power on behalf of mortals who need her help if she is called upon, and
other deities frequently come to her for straightforward advice and comfort.
She is also largely responsible for divine revels, being known for her excellent
taste in, and ability to produce food and wine.
Brigitta's avatar is a robust middle-aged
woman, with braided brown hair, kind hazel eyes and a smiling visage. Sometimes
she wears or carries an attribute of harvest or motherhood, such as an apron,
hand sickle, or rolling pin. She may appear at harvest festivals or field blessings,
marriages, or important births. She casts as a cleric.
Brigitta's clergy are devoted
to promoting prosperity and happiness. They bless births and marriages, heal
the sick, and magically assist with the growing of crops. They celebrate Beltain
(May Day) and Midsummer as her high holy days, and Lughnasadh
(beginning of August) as the wedding festival of Brigitta and Lugh.
Chemelosian
(The Dark Lord, the Lich King, Father of Lies)
Greater Power of the Abyss, CE
PORTFOLIO: Murder,
undeath, necromancy, betrayal
ALIASES: None
DOMAIN NAME: Plain
of Infinite Portals, Gallowsgate
SUPERIOR: None
ALLIES: Ballok,
Fafnir, Laekill, Sorche
FOES: Astara,
Brigitta, the Dagda, Dana,
Herne, Lugh, Morgan,
Tor
SYMBOL: White
skull on a red or black background
WOR. ALIGN: CN,
CE, NE
Domains: Evil, Death, Knowledge and
Magic
Chemelosian is the lord of unnatural
death and undeath. He is the patron of assassins, poisoners, necromancers, conspirators,
and those who kill for gain. Actions, which must be performed in secret and
in the dark, are his province.
Chemelosian is the acknowledged lord
of the evil deities in Talanu. While only Fafnir and Laekill will take direct
orders from him, Ballok and Sorche are likely to follow his lead and assist
him if he asks it. Most of the good-aligned deities are bitter enemies, while
Herne opposes him as an affront to the natural order, Tor as an affront to law,
and Morgan as an affront to the dignity of heroic death. Dana is his most active
opponent, due to her ancient grievance over the fall of the Faery race.
Chemelosian is known for his dark
and unpredictable nature. His palace in Gallowsgate is composed entirely of
bones, and it is eternally expanded as the Dark God adds the bodies of fallen
enemies to the structure. Its summit is continually circled by ravens and vultures,
which pick the bones clean, and which also serve the god as messengers and spies.
Its halls are patrolled by innumerable undead beings which guard and serve Chemelosian
and his compatriots.
His avatar appears either as a dark,
insubstantial figure in a flowing cloak, or a massive skeletal figure which
leaves a trail of blood as it walks. He wields either a magical sword or a scythe,
and casts as an archmage.
The Dark Lord's clergy are
secretive but powerful. They use severed heads in most of their rituals, and
are often attended by undead servants. The Dark Lord's high holy days are unknown
except to his clergy.
Culainn
(The Great Warrior, Son of Lugh, the Hound)
Demipower of the Outlands, LN
PORTFOLIO: Battle,
heroism
ALIASES: None
DOMAIN NAME: Tir
na Nog, the Brugh
SUPERIOR: the
Dagda
ALLIES: Astara,
the Dagda, Herne, Maeve, Mannann,
Tor
FOES: Morgan
SYMBOL: Red
hound
WOR. ALIGN: Any
Domains: War, Protection and Strength
Culainn is a newly raised demipower
patron of heroes, fighters and soldiers.
Culainn was a half-mortal son of
Lugh who was trained in the art of war by Shathach, Morgan's
daughter, and at his mortal death was raised to demipower status, partly through
the sponsorship of the Dagda. He was a nuisance throughout his lifetime to Morgan,
as he refused repeatedly to die at his allotted time. She is unhappy about his
new status, and will probably be antagonistic for some time to come. Thus far,
Culainn has done nothing to earn other enemies among the pantheon, and has in
fact become fast friends with Herne, in particular. Culainn's growing friendship
with Aengus has been stymied by a heated dispute over
the right to a kill on one of the Beast Lord's hunts. Lugh is offering no special
assistance or favor to his son until he proves his worth as a deity. Brigitta,
Lugh's consort, finds Culainn's presence painful, as it serves to remind her
of Lugh's single betrayal of her trust.
Culainn's avatar appears much as
he did in life, as a handsome, powerful man with a warrior's bearing. When he
goes into his battle-rage, however, he transforms into a monstrous being with
bugging eyes, multiple limbs, and a fountain of black blood spewing from the
crown of his skull.
Culainn has not been deified long
enough to have an organized clergy, but he is actively seeking heroic individuals
worthy of his attention.
The
Dagda {pronounced do-dah}
(Allfather, the Great God, Lord of the Earth)
Greater Power of the Outlands, CG
PORTFOLIO: Wisdom,
trade, travel, prosperity
ALIASES: None
DOMAIN NAME: Tir
na Nog, the Brugh
SUPERIOR: None
ALLIES: Aengus,
Astara, Brigitta, Culainn,
Dana, Herne, Lugh,
Maeve, Tor
FOES: Chemelosian,
Sorche
SYMBOL: White
oak leaf on a black background
WOR. ALIGN: Any
Domains: Good, Knowledge, Travel,
and Luck
The Dagda is the patron deity of
the human race and the father of many of the Talanuan gods. He is also worshiped
by dwarves and other races that commonly dwell
or delve underground. He is believed to grant prosperity, wealth and luck to
his favored.
The Dagda does not often involve
himself directly in mortal affairs, but his influence is strong over the Talanuan
deities. Angus and Brigitta are among his progeny, and several other deities,
including Astara, Herne, and Maeve, are sometimes said to be children of the
Great God. Morgan, it has been rumored, is his daughter,
but she no longer associates with the Dagda due his sponsorship of her formerly
mortal nemesis Culainn as a demipower.
He is revered for his wisdom and
knowledge, and is often consulted by other deities or called upon by mortals
seeking advice or prophecy. He is generally good-natured, and is fond of food
and drink. He holds court in any of four underground palaces in Tir na Nog.
He owns a magical cauldron that produces unlimited food, and a magical oaken
harp which can be used to control and change the weather, even to advance the
passage of the seasons.
The Dagda's avatar usually appears
as a dark-skinned, rotund man (sometimes a dwarf) with a broad smile and pouches
which fairly bulge with coins and gems. He wears rich garments and tends to
appear most often at feasts, festivals and trading fairs. In combat he uses
a magical warclub, and can cast as an arch-wizard and as a cleric.
The Dagda's clergy live comfortably,
and consider it part of their duty to help others do the same. They collect
charity funds and set up employment for those who are out of work, and are supportive
of adventuring companies as these bring plundered treasure into the local economy.
The Dagda's main holy day is the Summer Solstice, and he is praised at times
of prosperity such as harvests or feasts.
Dana
(Mother of the Gods, Great Mother, Great Goddess)
Greater Power of the Outlands, TN
PORTFOLIO: Magic,
knowledge, scrying and prophecy
ALIASES: Anu,
Corellon Larethian
DOMAIN NAME: Tir
na Nog, Tara
SUPERIOR: None
ALLIES: Aengus,
Astara, Brigitta, the
Dagda, Herne, Maeve, Mannann,
Morgan, Tor
FOES: Chemelosian,
Ballok, Sorche
SYMBOL: Black
cauldron filled with reflective liquid on a white or red background; the crescent
moon in white or silver on a black background
WOR. ALIGN: Any
Domains: Magic, Protection, and Knowledge
Dana is the consort of the Dagda
and the mother of many of the other Talanuan deities. She is the patron goddess
of magic-users and fortunetellers. She is strongly associated with the moon,
mirrors, and with still pools or wells of water.
Dana is believed to be a major deity
of the Faerie pantheon, as well as in that of the humans. She is also commonly
worshiped by magic-using members of demihuman races, particularly the elves,
who have been known to combine her worship with that of Corellon
Larethian. Indeed, some sages have proposed that the two might in reality
be aspects of one androgynous deity.
Dana is known to be the mother of
a number of deities, including Aengus, Brigitta, Maeve and Sorche. Herne is
sometimes rumored to be her son, and sometimes a consort; in some circles it
is believed that he is both. She is almost universally respected among the pantheon,
with only Chemelosian and Ballok daring to overtly oppose her. Even those who
do not ally themselves with her are dependent on her good will to practice magic
within the crystal sphere, which is usually sufficient to keep the peace.
Dana is known to interfere in mortal
affairs with relative frequency, as she takes a keen interest in magic-workers
and the ways in which they use her gifts. She is fair in her distribution of
power to various races and alignments, and is always searching for deeper knowledge
of her chosen discipline.
Dana's avatar usually appears as
a tall, dark-haired, graceful woman with deep blue eyes. She may be of any race,
most often human or elven. She wears robes of deep midnight blue with silver
stars scattered around the hems, and a silver circlet with an upturned crescent
moon over her brow. She wields a magical dagger or sickle, in addition to her
spellcasting abilities, and also carries a magical staff of immense power.
Dana's clergy usually wear
dark robes. They are dedicated to the pursuit of arcane lore and secret knowledge.
Dana's high holy days are the Summer and Winter Solstices, but her power is
celebrated at all the major festivals.
Fafnir
(The Wyrm, the Vengeful One)
Lesser Power of Ysgard, LE
PORTFOLIO: Greed,
avarice, vengeance
ALIASES: None
DOMAIN NAME: Nidavellir,
Wyrmsheim
SUPERIOR: Chemelosian
ALLIES: Sorche,
Laekill
FOES: None
SYMBOL: Black
dragon on a gold background
WOR. ALIGN: Any
Domains: Evil, Knowledge, and Law
Fafnir the Wyrm is a manifestation
of greed, miserliness, suspicion, spite, and vengeance. He was once a mortal
dwarf, but evil magic and his own avarice have
so warped his body and his spirit that now he truly resembles the Wyrm that
men call him. He is worshiped by thieves, dark dwarves, and those who have given
themselves over to their desire for wealth.
Fafnir is the weakest of the evil
deities, taking orders directly from Chemelosian (whom he obeys without fail)
and often assisting the other evil deities with their work. He does not trust
any of his compatriots, but reasons that working with them will keep them from
interfering with his true pursuits: wealth and the knowledge of secrets. These
treasures he hoards up in an enormous cavern in the plane of Ysgard. He guards
them jealously, and on the few occasions that anyone has attempted or succeeded
to take anything from him, he has meted out his own form of justice with savage
ferocity. He is not yet considered enough of a threat by the good deities to
have any true enemies; most of the deities consider him more of a nuisance than
anything else.
Fafnir's avatar appears to be a great
wyrm black dragon. His breath weapon is a mist which saps strength and consciousness
from its victims and instills their life force into the beast.
Fafnir's clergy is sparse,
as he is not known for being generous with spells or blessings. He has some
following among the evil dragons of Talanu, which might serve to advance his
position if he chooses to take advantage of it. He has no particular holy days
or clergy costume.
Herne
(The Hunter, the Beast Lord, the Green Man, the Wolf Man, the
Horned One)
Intermediate Power of the Beastlands, CN
PORTFOLIO: Chaos,
wild nature, animals
ALIASES: Cernunos
DOMAIN NAME: Brux,
the Great Wood
SUPERIOR: None
ALLIES: Aengus,
Astara, Brigitta, Culainn,
the Dagda, Dana, Lugh,
Maeve, Mannann, Morgan
FOES: Chemelosian,
Ballok
SYMBOL: White
wolf, or horned man's head crowned with leaves
WOR. ALIGN: Any
chaotic or neutral
Domains: Chaos, Animal, Plant and
Strength
Herne is the Master of the Wild Hunt,
the lord of all that is wild and untamed in nature. He is both a hunter and
protector of wild places and the animals that dwell in them.
Herne is on good terms with most
of the good and neutral deities, though he has fallen out with Tor
recently. He is friendlier with Aengus than most, and is also exceptionally
close to Dana, although sources disagree on whether she might be his mother
or his consort (or both). He abhors undead as an abomination against the natural
order, which is the source of his animosity for Chemelosian. He also objects
to Ballok because of his followers' penchant for setting fires in wild lands
out of season.
Herne is extremely chaotic in nature,
and one can never been certain whether he is going to behave cruelly or kindly
at any given moment. The Wild Hunt runs down a man as often as it runs down
a stag; on the other hand, mortal men are sometimes allowed to join in the hunt,
and they are forever altered by the experience.
Herne's avatar appears either as
a dire wolf or as a wild-haired, naked man with horns, usually riding or running
in the company of the Wild Hunt. This throng of wolves, hounds, horses, gods
and men crosses the land and sky on stormy nights, in wild pursuit of their
quarry, whether man or beast. The baying of the hounds and wolves strikes terror
into the heart of even the strongest men. Those who have joined in the Hunt
invariably say that they have never felt so free, alive, joyous and utterly
terrified in all their lives; it is an experience on the margin between life
and death, and those who go through it are profoundly changed. Some become druids
or rangers, some leave their families, and some go on to become great heroes.
Herne fights and kills his quarry with bare hands or a dagger, and casts as
a druid.
Herne's clergy are usually
woodland hermits, living wild and solitary lives in the midst of savage nature.
They often go without clothes or any but natural shelter. Full moon nights are
important to Hernian clergy, as are nights when the Wild Hunt runs.
Laekill
(Lady of Frost, the Grey Hag)
Intermediate Power of Pandemonium, NE
PORTFOLIO: Frost,
ruin, starvation, rough seas
ALIASES: None
DOMAIN NAME: Pandesmos,
Winter's Hall
SUPERIOR: Chemelosian
ALLIES: Chemelosian,
Fafnir, Sorche
FOES: Astara,
Brigitta, Lugh, Maeve,
Mannann
SYMBOL: white
and blue spiral
WOR. ALIGN: Any
neutral or evil
Domains: Evil, Destruction, Death
and Magic
Laekill is the queen of winter, the
savage sea, and ruin. She claims those who die in storms, drown, or freeze or
starve to death during winter or drought.
Laekill is an unpleasant being to
spend time with, and as a result is largely left alone by the other deities.
She takes direct orders from Chemelosian, and is somewhat allied with the other
evil gods, though she will not work with Ballok. Lugh,
the god of light, and Astara and Brigitta, who are concerned with the fruitfulness
of the land, are her greatest enemies. Mannann disputes with her over the province
of the ocean, and Maeve and Shathach are bitter over having
lost several favorite mortals to icy and watery graves.
Laekill lives in Loki's realm on
Pandemonium, in a palace comprised by winding caverns and fissures in a massive
glacier poised over a dark sea. She does not speak aloud and does not smile,
and even the other gods quickly find themselves growing chilly and uncomfortable
in her presence.
Her avatar appears as an extremely
gaunt, thin-haired and thin-lipped woman of indeterminate age. Her eyes are
sunken, and a tattered grey garment hangs over her protruding bones and sagging
breasts. Her hands resemble talons, and despite her emaciated appearance she
can move with remarkable swiftness. She casts as an archmage.
Laekill's clergy are sometimes
hired by ship captains to protect their vessels from her ravages. They dress
in shades of blue and gray, and some take lifelong oaths of silence. One of
the standard observances in the church, extended periods of fasting, produces
a common appearance of emaciation among clergy members. Her high holy day is
the Winter Solstice.
Lugh
(The Sun God, the Shining God, the Summer King)
Greater Power of the Outlands, LG
PORTFOLIO: Light,
paladins, the sun, the quest for good
ALIASES: Ilâh
DOMAIN NAME: Tir
na Nog, the Brugh
SUPERIOR: None
ALLIES: Aengus,
Astara, Brigitta, the
Dagda, Herne, Maeve, Mannann,
Morgan, Tor
FOES: Ballok,
Chemelosian, Laekill, Sorche
SYMBOL: Golden
sun or white stag
WOR. ALIGN: Any
good or lawful
Domains: Good, Sun, Law and Strength
Lugh is a god of light and lawfulness,
the quintessential paladin's deity. He is the patron of good fighters and those
who use their power to defeat evil and promote order.
Lugh is well liked by most of the
good and neutral gods and detested by the evil ones. Relations between Lugh
and Dana are cool at best. He is the father of Culainn,
but will show no special favoritism towards him until he proves himself as a
god. He is the consort of Brigitta, and has been eternally faithful to her except
for his dalliance with Culainn's mother, the greatest regret of his otherwise
lawful existence. Lugh does not often interfere in human affairs directly unless
some great good is at stake. He has been known to appear at battlefields on
which major conflicts between good and evil are taking place.
Lugh is not without humor, but tends
to be serious. He is the ultimate good in this world, and feels the great weight
of that responsibility. He is not quick to judge others, preferring to allow
their actions to demonstrate the nature of their heart. He truly sorrows for
those who have been tempted or corrupted by evil, but he will not stay his hand
when dark forces threaten. His mastery of military tactics is unparalleled among
the gods, and he is often consulted by other deities when their favorite mortals
are at war.
Lugh's avatar appears as a powerfully
built man in full armor, with a shining visage and gleaming weapons. He usually
uses a magical mace in battle, and he fights with grim determination and unfailing
energy. He often appears astride a massive white war-horse with flaming wings.
He casts as a paladin.
Lugh's clergy are devoted
to the righting of wrongs and defense of the innocent. They favor white, gold
and silver garments and usually wear armor. Lugh's high holy days are Midsummer
and Lughnasadh, which honors his union
with Brigitta.
Maeve
(The Kingmaker, the Intoxicating One)
Lesser Power of the Outlands, TN
PORTFOLIO: Kingship,
sovereignty, politics
ALIASES: None
DOMAIN NAME: Tir
na Nog, Tara
SUPERIOR: None
ALLIES: Aengus,
Astara, Brigitta, Culainn,
the Dagda, Dana, Herne,
Lugh, Morgan, Tor
FOES: Laekill
SYMBOL: Green
hill with crowned standing stone
WOR. ALIGN: Any
Domains: Protection, Luck, Trickery
and War
Maeve is the goddess of kingship,
leadership, and the intrigue and struggle of politics. Those who are or wish
to be in power call on her for assistance.
Maeve is on good terms with most
of the good and neutral deities of the Talanuan pantheon, and Laekill is the
only evil deity with whom she is in open conflict. The fate of the king is tied
to the fate of the land, and Maeve has also lost at least one favored mortal
to a storm at sea, so she joins forces with Astara and Brigitta in their stand
against the goddess of ruin.
Maeve plays a role in determining
who is to become the ruler of the land, and has been known to place geisa
on them to ensure their loyalty and fitness to rule. It is sometimes difficult
to tell whether the breaking of these geisa brings about the end of the
reign or merely heralds its arrival, but the result is always the same; when
the geis is broken, the ruler's throne is soon lost.
Maeve's avatar appears as a stunningly
beautiful, dark-haired woman with an imperious manner. She frequently seduces
her chosen rulers prior to arranging for their installation, and has even remained
a long-term consort of several of the greatest kings the land has ever known.
In battle she wields a two-handed sword, and she casts as a cleric.
Maeve's clergy are mostly
female, and frequently serve as advisors and aids to politicians, rulers and
war leaders; they have also been known to conspire against kings who have been
judged unfit to rule, and their masterful intrigues have upset many a royal
house. They do not have a particular mode of dress. Clergy observe all the standard
holy days, with no special emphasis on any. Maeve's name is invoked at political
ceremonies and at battles.
Mannann
(The Sea God, Prince of the Waves)
Intermediate Power of the Outlands, TN
PORTFOLIO: The
ocean, ships, seafarers, elemental water
ALIASES: None
DOMAIN NAME: Tir
na Nog, Innisevan
SUPERIOR: None
ALLIES: Aengus,
Astara, Brigitta, Culainn,
Dana, Herne, Lugh,
Tor
FOES: Ballok,
Laekill
SYMBOL: Salmon
on a green or blue background
WOR. ALIGN: Any
Domains: Travel, Protection, Luck
and Water
Mannann is the god of the ocean,
and of the ships and men who sail it. He is primarily worshiped by sailors,
travelers, seafaring warriors, pirates, fishermen, and traders and coastline
dwellers whose livelihoods depend on the sea.
Mannann is not a sociable deity as
a rule, but he is well liked by most of the good and neutral gods. He has no
extremely close ties with anyone, and his greatest enemy is Laekill, who disputes
his province over the ocean, stirring the sea up in murderous tempests and drowning
his worshipers by the shipload.
Mannann's avatar never appears on
land. He may manifest as a funnel or column of water, or as a large merman.
He sometimes sends salmon, dolphins or gulls to assist, guide or show favor
to his followers. A tale is told that once a lucky ship's captain whose vessel
had caught fire prayed for Mannann's assistance, and the frantic crew was soon
assisted in their efforts to douse the flames by a dozen pelicans who repeatedly
spilled full pouches of water onboard.
Mannann's clergy wear garments
of blue and green, and favor scale mail. Some prefer the water-like flow of
robes, while others wear skin-tight clothing appropriate for swimming. Mannann's
main holy days are those held in summer, when the sea is at its calmest.
Morgan
(the Crone, the Battle-Hag, the Raven)
Greater Power of the Outlands, CN
PORTFOLIO: War,
chaos, battle-death
ALIASES: None
DOMAIN NAME: Tir
na Nog, Avalon
SUPERIOR: None
ALLIES: Astara,
Brigitta, Dana, Herne,
Lugh, Maeve, Tor
FOES: Chemelosian,
Culainn
SYMBOL: Black
raven on red background
WOR. ALIGN: Any
Domains: Chaos, War, Destruction
and Magic
Morgan is the goddess of war and
battle, the patron of fighters. She presages and attends the deaths of great
heroes in battle.
Morgan is on good terms with most
of the gods, except Chemelosian, whose version of death she disapproves of,
and Culainn, who was a nemesis of hers during his mortal lifetime. She does
not approve of Culainn's elevation to demipower status, and her relations with
the Dagda are strained because of his sponsorship of Culainn.
Morgan interferes with relative frequency
in human affairs, often giving advance warning of heroes' impending deaths.
Morgan's avatar appears either as
a large black raven, an imposing woman with crow-black hair and a massive battle-axe,
or as an old washerwoman. The raven form is the one she most frequently uses
on the battlefield, only appearing as the warrior woman in exceptional circumstances.
The washerwoman will sometimes appear to a warrior whose death is imminent.
She is an old woman who is found at a stream or pond, washing clothes or armor
which resemble those of the doomed hero. If asked what she is doing, she will
reply that she is washing the clothes of a great warrior who has died in battle.
Morgan's clergy are usually
of a warlike bent, and may wear any type of armor. They favor black and red
for their garments. Morgan's highest holy day is Samhain.
Scathach
(Lady of the Blinding Strike, She Who Fights, The Bitch of War)
Demi Power of the Prime, Chaotic Neutral
PORTFOLIO: Martial pursuits of all types
ALIASES: None
DOMAIN NAME: The Isle of Trigahsa; Caer Mawr, The Fortress of Strength
SUPERIOR: None
ALLIES: Culainn, Lugh, Tor
FOES: None
SYMBOL: Red, crossed longsword and Barbarian short spear on a black
background
WOR. ALIGN: Any
Domains: None (see below)
Lady Scathach, legendary head of both the Fianna and Gae Bolga
regimes, and the greatest warrior in the history of the world, is a
mystery even to those who know her intimately. Many argue that Scathach
should not be included in the listing of Talanu's deities at all. Those on
the opposite side of the argument maintain that, given the options
available, "god" comes the closest to describing what we know about her,
(which is very little).
As described elsewhere, her first officially recorded appearance was
well after the Kaeron Wars, when she was discovered by the Militant
Scarlett Order already living in the warrens of Caer Mawr. There are bits
and pieces in earlier tales, however, including records salvaged from the
wreckage of the Kaeron state, that hint of her involvement in events down
through the ages. These tales speak of a beautiful, deadly Tuath'lor who
mysteriously appeared, made trouble for the local authorities (including
assasinating various Kaeron officials, slaughtering an entire batallion
of Kaeron battlemages, etc.), and then just as mysteriously disappeared.
The records never tie these multiple instances together, and in typical
Kaeron fashion go out of their way to downplay the damage done by one
female slave. The fact that one woman was able to withstand the might of
the Faery peoples, in multiple instances spanning several hundred years
worth of records, is nevertheless quite telling.
These Kaeron tales are mirrored in the Mac Gwyr Cycle. These stories
speak of the Wild Woman of the Woods, who came to the people in their time
of need. She first appeared in the cycle as a protector, guarding the
backs of the people as they fled from the Formori. She is said to have
slaughtered hundreds of pursuing Kaeron, giving the Mac Gwyr an
opportunity to escape. She is also credited with introducing the Mac Gwyr
to the Spirits of the Land, who in turn trained them in the ways of the
wilderness. The Wild Woman is one of the greatest, and most mysterious,
figures of the entire Cycle, and has a permanent place of honor in their
pantheon.
All of these elements offer tantalizing glimpses and hints, but no
proof. The problem of origin is further complicated by the fact that
Scathach vehemently denies that any of those women were her, and refuses
to accept worship from anyone. She also refuses to expound upon her
history in any way, leaving the rest of the world to guess. The gods
themselves, and the various mortals with whom she has chosen to share her
life, are also silent on the subject of her history.
Also adding to the debate over her godhood is the subject of her
powers. Scathach is, most definitely, a creature of the Prime. She does
not dwell on the top of some mountain in a far off plane of existence.
Those who have travelled with her off world describe the warrior as
becoming decidedly uncomfortable upon leaving her home plane. Some have
taken this to mean that she, like other gods, is more vulnerable when
leaving their native environment. The "true" gods, however, can only leave
their home when manifesting an avatar. Scathach does not seem to have that
restriction.
She differs from the rest of the gods in other ways as well. She has no
organized church. Those who worship her get no spells. She prefers to ride
or fly to her destinations, though it is known that she can teleport
herself and others very easily. In many respects, she appears no different
than any other extremely powerful adventurer, (who is at least 1000 years
old), rather than someone of godlike power.
In combat, however, everything changes.
Scathach has never been bested in combat by anything. In one famous
instance, she battled the avatars of both Fafnir and Ballok with one hand
tied behind her back, (hence the expression), and came out completely
unscathed. The avatars were, of course, both destroyed.
So, until a better term comes along, those who care and classify such
things have deemed the Bitch of War to be a demi-power. Just don't bring
it up when she's around.
Sorche
(The Kiss of Death)
Intermediate Power of the Abyss, CE
PORTFOLIO: Dark
passion, torture, disease
ALIASES: None
DOMAIN NAME: Blood
Tor, Deathkiss Keep
SUPERIOR: None
ALLIES: Chemelosian,
Ballok, Laekill, Fafnir
FOES: Aengus,
Brigitta, the Dagda, Lugh
SYMBOL: Red
lip print on a black background
WOR. ALIGN: Any
evil
Domains: Evil, Chaos, Trickery, and
Death
Sorche is the goddess of physical
and emotional agony, passion that is unlawful or perverted, and disease.
Sorche is allied with all the other
evil deities, and a sometime consort of Ballok. All the good and neutral deities
except Aengus, Brigitta, the Dagda and Lugh regard her with more distaste and
suspicion than outright hatred. She interferes frequently in mortal affairs,
and is rumored to have a stronghold on the physical plain on Talanu, hidden
somewhere under the earth.
Sorche's avatar appears much like
a succubus - the most attractive imaginable female of any race. (In fact, according
to some sources, she is, or was, a succubus prior to a deal she made with Chemelosian
to gain divine status. According to others, she was a vampiress.) She has been
known to seduce and kill mortals, either through violent means, often involving
torture, through a kiss that drains their life essence, or by giving them a
lingering disease, which eventually proves fatal.
Sorche's clergy are mostly female,
and devoted to spreading pain and corruption. They favor revealing clothing
in dark shades.
Tor
(The God of Valor, the Great Judge, the Oathkeeper)
Intermediate Power of the Outlands, LN
PORTFOLIO: Justice,
balance, honor, law, valor, truth
ALIASES: None
DOMAIN NAME: Tir
na Nog, Tara
SUPERIOR: None
ALLIES: Astara,
Brigitta, Culainn, the
Dagda, Dana, Lugh, Maeve,
Mannann, Morgan
FOES: Ballok,
Chemelosian
SYMBOL: Stylized
silver hammer or scales on blue background
WOR. ALIGN: Any
lawful
Domains: Law, Strength, Protection
and War
Tor is the god of law and order and
martial valor. He is called upon in battle and in courts of law, and his name
is often invoked in the swearing of oaths.
Tor is the judge of most disputes
among the gods, and is known for his unerring sense of justice and ability to
uncover the truth. In a dispute between the Dagda and Chemelosian, Tor once
judged in favor of the Dark God after assembling all the facts. When the gods
cannot resolve a conflict on their own terms, Tor is usually the final arbiter
they appeal to.
Tor does not commonly interfere in
human affairs, preferring to work through his followers to ensure that justice
is done. His clerics act as judges and counselors in many cities throughout
Talanu, and his worshipers usually make wise and just rulers. He is the patron
of mercenaries and career military fighters. Many monks also follow Tor.
Tor's avatar appears as a middle-aged,
but still powerful, man in armor. He carries either the scales of justice or
his magical warhammer, according to the role he is fulfilling, either as judge
or as war god.
Tor's clergy usually dress
in shades of gray or blue, which many will accent with red. His high holy days
are the Vernal and Autumnal Equinoxes, when the day and night are of equal length.
Demihuman Deities
Elven Pantheon
The elves
of Talanu worship the same major elven deities that appear in the Forgotten
Realms Demihuman Deities book (Corellon Larethian, Angharradh, etc.) They are
also known to worship Astara, Brigitta,
Morgan, Aengus, and Herne.
Following are two additional deities unique to this crystal sphere.
Gieran
Ashan'rai (Starfire Oakleaf)
(The Autumnal, the Snow Prince, Prince of Destruction)
Demipower of the Outlands, CG
PORTFOLIO: Autumn,
battle, destruction, fire, magic, war, weather, winter
ALIASES: None
DOMAIN NAME: Tir
na Nog, The Isle of Thorns
SUPERIOR: Corellon
Larethian
ALLIES: Angharradh,
Astara,
Brigitta, Dana, Hanali
Celanil, Herne, Morgan, Silvara
Celarathil
FOES: Ballok,
Laekill
SYMBOL: A
brown leaf set against a white background, with red blood splatters
WOR. ALIGN: any
good or neutral
Domains: Good, Destruction, and War
Gieran Ashan'rai is the elven Prince
of Destruction, in its purgative and natural sense. He is associated with autumn
and winter, and with the necessary tearing down of that which is not good or
has outlived its usefulness, so that rebuilding may take place.
As a mortal elf, Gieran, known as
Starfire, demonstrated enormous destructive capability in combating evil. Geiran
was overtaken by the Wild Hunt one stormy night, and rather than fleeing, joined
and rode among their number for some time. Herne quickly grew to respect Gieran's
capacity for promoting destruction and chaos, and, with Corellon Larethian's
consent and cooperation, sponsored his bid for demipower status.
Gieran intervenes in acts of destruction,
using his influence to maximize their usefulness and their resulting restorative
effects. This meddlesome habit has led him into direct conflict with Ballok
and Laekill, and he has earned their animosity. He still assists Herne frequently.
According to some, Gieran has begun courting the Astara, the spring goddess,
whose porfolio and personality complement his.
Gieran appears as a handsome middle-aged
elf, with white hair and deep brown eyes. He is clad all in white, and multihued
autumn oak leaves swirl about his feet. In battle Gieran uses his matched great
axes of frost and fire. He possesses a daunting power of destruction that will
blast everything within a radius of several miles, but is loath to use this
capability except in the direst circumstances. He casts as a mage.
This relatively new deity's
clergy are still few in number. They dress in white, often with brown accents.
His high holy days are Samhain and the Autumnal
Equinox.
Silvara
Celarithil (Silvara Songheart)
(the Songbird, the Harper)
Lesser Power of Arborea, CG
PORTFOLIO: Music,
poetry, bards
ALIASES: None
DOMAIN NAME: Olympus,
Arvandor
SUPERIOR: Correllon
Larethian, Hanali Celanil
ALLIES: Aengus,
Angharradh,
Astara,
Brigitta, Hanali Celanil, Herne,
Morgan, Gieran Ashan'rai
FOES:
Chemelosian, Sorche
SYMBOL: small
bird on a branch
WOR. ALIGN: Any
Domains: Good, Luck, Knowledge, and
Travel
Silvara Celarithil is the elven patron
of song, poetry, storytelling, and the bardic arts. She is regularly invoked
by elven bards as their primary muse.
Silvara does not intervene in mortal
affairs as often as she simply wanders the land, listening, observing, and gathering
songs. She will occasionally grant special favor to an individual bard in the
form of a wonderful tale or song, and has been known to perform for mortal audiences
herself a very few times in the history of the world. Among the deities she
is considered essential to every festive gathering. ("To throw a good party,
you need Brigitta for the food, Silvara for the music, and me for the ladies,"
Aengus once told a human innkeeper in Mellik.) She plays seemingly every instrument
in existence, including some which are unknown to Talanuan mortals, with exceeding
skill, and is capable of holding an audience spellbound for hours with her epic
tales and poems. Her greatest asset, however, is her singing voice, which is
said to be the most unearthly and beautiful sound in all the planes. She has
not performed vocally in mortal hearing for many centuries. According to elven
tradition, her last such appearance was at the coronation of a forgotten High
King, and the reaction of the audience was so intense as to dissuade her from
subsequent concerts. Some were so overcome by the emotions evoked by Silvara's
song that they went mad, and one young noble is said to have attempted suicide,
explaining to his rescuers that he was driven to it by the certainty of having
experienced the peak of his existence in the mortal realm. To this day, some
older elves will refer to an insane person by saying that he "has heard
Silvara's song."
Silvara's avatar appears either as
a nightingale or as a graceful elven woman with shoulder-length raven-black
hair. She dresses either in comfortable traveling clothes or in gypsy garb,
and appears to be alertly observing everything around her. She casts as a bard
and carries a set of magical throwing daggers.
Silvara's clergy are loosely
organized, and often appear on the administrator's boards at bardic colleges
and guilds. They are devoted to the collection and dispersion of great songs
and stories throughout Talanu. Her high holy day is Beltain,
but she is called upon often at celebrations of any kind.
The dwarves
of Talanu primarily worship the major dwarven gods from the Forgotten Realms
Demihuman Deities book (Moradin, Clangeddin, etc.). They are also known to worship
the Dagda, Tor, and Fafnir.
There are no known unique Talanuan dwarven deities.
The halflings
of Talanu primarily worship the halfling deities from the Forgotten Realms Demihuman
Deities book (Brandobaris, Yondalla, etc.). They are also known to worship Astara,
Brigitta, Morgan, the
Dagda, and Aengus. Following are two unique Talanuan
halfling deities.
Jeffen
(the Hearth Sweeper, the Baker)
Lesser Power of Mount Celestia, LG
PORTFOLIO: Baking,
the hearth, ale, hospitality
ALIASES: None
DOMAIN NAME: Venya,
Green Fields
SUPERIOR: Cyrrollalee,
Yondalla
ALLIES: Astara,
Brandobaris, Brigitta, Tymora,
Tyron
FOES:
None
SYMBOL: a
bowl of rising dough
WOR. ALIGN: LG,
NG, LN, TN
Domains: Good, Healing, and Protection
Jeffen is the halfling god of bread
and ale, the all-important gifts of grain. He, along with Cyrrollalee, presides
over the domestic features of halfling life.
Jeffen does not often interfere in
the lives of mortals, preferring to lead a comfortable existence in his home
in Venya. He is known to sometimes show his favor by multiplying rising dough
into several times the amount it should have produced, or by keeping baked bread
fresh till long after it should have gone hard or moldy. In this way he saved
one halfling town whose fields had been ravaged by a passing army of goblins;
the entire community was fed for a month on bread from a single bowl of dough
until supplies could be brought in.
Jeffen is usually named at halfling
celebrations, and it is often in his name that traveling or wandering halflings
will ask food or shelter. He is the god of good hospitality as well as of ale
and bread. Some halfling bakers will carve his rune (an X with longer lower
arms than upper) on the tops of their loaves. (Halfling loaves, being proportional,
are about the size of a large dinner roll or teacake, which has earned the god
the pejorative nickname "Jeff, the God of Biscuits" among the larger
races.)
Jeffen's avatar appears as a rotund,
cheerful older halfling man with light brown hair. He wears an apron, and is
usually carrying either a mug of ale or a baker's paddle. He casts as a cleric.
Jeffen's clergy devote much of their
efforts to feeding the hungry and making sure that everyone in their community
has sufficient supplies. A few inns and hostels are run by devotees of the Baker.
His high holy day is Imbolc.
Tyron
(Tyron the Quick, the Dodger)
Lesser Power of Mount Celestia, TN
PORTFOLIO: Sanctuary,
safety, stealth, cowardice
ALIASES: None
DOMAIN NAME: Venya,
Green Fields
SUPERIOR: Yondalla
ALLIES: Astara,
Brandobaris, Brigitta, Cyrrollalee,
Jeffen, Tymora
FOES:
None
SYMBOL: Large
lidded urn
WOR. ALIGN: Any
Domains: Luck, Trickery and Protection
Tyron is a deity mostly worshiped
by low-level halfling thieves and mages. His domain is that of staying whole
by staying hidden.
Tyron is said to be a lesser-known
brother of Brandobaris the Trickster, the wandering adventurer-god of the halflings.
This may very well be the case, but while Brandobaris is known for irrepressibly
seeking out danger and excitement, Tyron does his best to get away from the
excitement when it shows up. whether by running, sneaking, or diving headfirst
into the nearest convenient pickle barrel.
Tyron's avatar, when he appears,
which isn't often, appears as a thin halfling who seems perpetually on the verge
of bolting from the room. Given the slightest provocation, this is precisely
what he will do. His combat abilities are unknown.
Tyron's clergy is not highly
visible. They will sometimes control "safe holes" where thieves and
wandering folk can seek shelter and a place to lie low till the heat dies down.
Gnomes
of Talanu worship the standard gods from the Forgotten Realms Demihuman Deities
book (Garl Gittergold, Baervan Wildwander, etc.). They are also known to worship
the Dagda.
There are no known unique Talanuan
gnomish deities.
Orcs
generally worship the evil and neutral members of the human
and dwarven pantheons, especially Ballok,
Chemelosian, Abbathor, and Laduguer. Half-orcs will
often worship members of the human or dwarven pantheons which suit their alignment.
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