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The World of Angaria
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Angaria is a world wracked by a dark history of magic and
war, with scars running over
the face of the planet, created primarily by the Dungeon Master over the course of several years.
GeographyThe major continent of Angaria is Talanu, which is divided into the city-states and wastelands of Trall-Goth and the verdant empire of Kar-Thone by the magical desert known as the DeathWaste.Off the coast of Talanu are Islands which march to their own drum, and provide special and mystical services for the mainland. The globe is divided by the Essence Rift, a magical barrier erected by the Kaeron after the war--across the Rift lies the homelands of the Kaeron and unknown other lands. EmpiresKar-ThoneThe Empire of Kar-Thone is composed of the kingdoms of Grengon in the west, Caerbreddyn in the east, Saelis in the north, and Tethynara in the south. The imperial state, Perelinn, lies in the center.TâriqThe desert nation of Târiq lies just north of the DeathWaste and borders the southern edge of Mag Mor.Trall-GothIn the northen lands of Trall-Goth, there exist the city-states of Mellik and Allesh-Gilliam, which constantly vie for superiority, and Norimar. The Plains of Mag Mor are home to hoards of barbarians.The islandsThe islands off of the Talanuan coast each have their own government and unique service. Saramor is home to the Navigators, who can pass through the Rift, Trigasha provides elite training, and The Daggers, a group of three small islands, remain mostly unknown.SocietyThe society of Angaria can be seen through study of its pantheon and history --both of which have great influence on the calendar and holidays they follow.The people of Angaria are varied, and include
everything from elves to half-orcs.
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